Saturday, September 26, 2015

Minecraft 1.9: skeletons on horses

Skeletons
  • Have new idle sounds.
  • Skeletons can now walk, strafe and shoot at the same time.
    • They walk away from players that are too close and towards players that are too far.
      • They will also sprint towards the player when very far away.
  • Now can spawn riding "skeletal horses" through the new "skeleton trap" horse.
Horses
  • Added "skeleton trap" horses. When a player approaches to within 10 blocks, the following will happen:
    • The SkeletonTrap flag is cleared.
    • Lightning strikes the horse.
    • The horse will become skeletal if it isn't already.
    • The horse becomes tame.
    • The horse becomes fully grown (if a baby) and the breeding cooldown is reset.
    • A skeleton is spawned riding the horse when lighting strikes a skeletal horse.
      • If on peaceful, the Skeleton will not spawn, while the Horse will.
      • The skeleton has damage immunity for 3 seconds.
      • The skeleton will not despawn since they have the tag Persistence Required set to true.
      • The skeleton will be wearing an iron helmet, unless it randomly spawned with some other headgear.
      • The skeleton's bow and helmet will be enchanted as if on an enchantment table at level 5–22.
        • The level is higher depending on regional difficulty; on Easy it will always be a level-5 enchantment.
    • Three additional skeletal horses with riders will be spawned in the vicinity.
    • One out of 5000 chances a skeletal horses with riders will spawn in a lightning storm




Wednesday, September 2, 2015

Minecraft 1.9: armors, zombie villagers, player collisions and fishing rod

Minecraft 1.9 has introduced great new things


* Re-balanced armor


* Changed damage and protection enchantments to match new armor system.
* Fixed a few AI bugs across lots of mobs.
* Made endermen creepy again
* Many optimizations
* Added player collision again
* Fishing rods can now catch entities properly again




* Added team-based options for collision
* The world may corrupt slightly less times now
*The zombie villagers have different texture




Player Collision

Players at one time could collide with one-another. It was more like two force fields repelling the other, but it was still collision. It was removed because it was buggy. It is making a return. This introduces a number of interesting changes on its own, changing how players will interact in shared spaces. With large groups of players in particular, this could become strategic in use, or simply hilarious as people push off others. Overall, the change seems to be meeting positive responses.

Features

* Fixed the "vanishing chunks" problem
* Fixed some old memory leaks in the client
* Put some clothes on the zombies. They may be post mortal, but that’s no reason to be indecent
* Slight re-balancing of tools and weapons
* Even more experimental performance enhancements. Guaranteed to break at least one heart
* New command block features!

Bugfixes

[Bug MC-45763] – Some blocks are facing the wrong way if placed in an Item Frame
[Bug MC-86925] – Running out of memory when exiting
[Bug MC-86937] – Empty Chunks duplicate one-another and cause weird behaviour
[Bug MC-87050] – (2 bugs in one) Glitch with adding attributes to items in 1.9


This is minecraft 1.9 15w36c

Here is video


SOURCES - Youtube, Minecraft forum, Minecraft Wiki