Minecraft 1.9: skeletons on horses
- Skeletons
- Have new idle sounds.
- Skeletons can now walk, strafe and shoot at the same time.
- They walk away from players that are too close and towards players that are too far.
- They will also sprint towards the player when very far away.
- Now can spawn riding "skeletal horses" through the new "skeleton trap" horse.
- Horses
- Added "skeleton trap" horses. When a player approaches to within 10 blocks, the following will happen:
- The
SkeletonTrap
flag is cleared.
- Lightning strikes the horse.
- The horse will become skeletal if it isn't already.
- The horse becomes tame.
- The horse becomes fully grown (if a baby) and the breeding cooldown is reset.
- A skeleton is spawned riding the horse when lighting strikes a skeletal horse.
- If on peaceful, the Skeleton will not spawn, while the Horse will.
- The skeleton has damage immunity for 3 seconds.
- The skeleton will not despawn since they have the tag
Persistence Required
set to true.
- The skeleton will be wearing an iron helmet, unless it randomly spawned with some other headgear.
- The skeleton's bow and helmet will be enchanted as if on an enchantment table at level 5–22.
- The level is higher depending on regional difficulty; on Easy it will always be a level-5 enchantment.
- Three additional skeletal horses with riders will be spawned in the vicinity.
- One out of 5000 chances a skeletal horses with riders will spawn in a lightning storm
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